Add web game (plan2.md) on the independent runtime, merge-blocking gates
Builds the browser game around the existing Rust runtime: a window into the universe, not a second simulation. Pure std, no external crates. New crates: - protocol: versioned, hashable client/server messages + hand-rolled JSON value and total parser (malformed packet -> Err, never panic). - game_runtime: authoritative match state. Resolves turns through the INDEPENDENT interpreter (runtime_under_test::native_resolve), not the reference engine; filters visibility/knowledge; records and regenerates replays. A match is a pure function of (seed, roster, ordered inputs). - web_assets/web_client: embedded browser client (arena, rune editor, knowledge panels, replay viewer) + static HTTP delivery. - server: std::net HTTP + WebSocket (hand-rolled SHA-1/base64/RFC-6455 framing), turn timer, disconnect handling, panic-proof dispatch, poison-tolerant lock. - web_tests: dependency-free WebSocket test client + Phase H gates. Trust hardening per review: - game_runtime no longer delegates to reference_runtime::execute; it runs the independent interpreter that the runtime-equivalence gate proves correct. - Protocol/socket/replay/visibility/resilience gates are merge-blocking (added to the merge_group-required job in merge-gates.yml): 1k matches/0 drift, 10k fuzz/0 panics, 100 headless socket E2E, 0 hidden-state leaks. - Rendered-browser E2E is marked EXTERNAL-BLOCKED: Playwright runs advisory-only (continue-on-error, artifacts) until CI infrastructure with a browser exists; it is treated as unsatisfied, not green. The headless 100-match gate is labeled protocol-level coverage, not rendered-browser coverage. - README documents the hand-rolled crypto/parser audit risk explicitly. Fixes an integer-overflow panic in observed-volatility inference (i64 sum / abs near i64::MIN) that could poison the server mutex. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -50,6 +50,14 @@ jobs:
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- name: Unit tests (incl. negative controls)
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run: cargo test --release --workspace
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# plan2.md Phase H: the protocol + socket + replay/visibility gates are
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# merge-blocking. These run the full HTTP/WebSocket/protocol/runtime path
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# headlessly over real sockets (1k matches, 10k fuzz, 100 e2e, leak +
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# resilience). The rendered-browser layer is NOT gated here — see
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# web-gates.yml (advisory, blocked on CI infrastructure).
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- name: Web protocol + socket gates (merge-blocking)
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run: cargo test --release -p protocol -p game_runtime -p server -p web_assets -p web_client -p web_tests
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- name: Full merge-blocking acceptance gates
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env:
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MAGICKA_PROFILE: merge
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